Tutor Support Included

Learning remotely doesn’t mean you’re on your own! You’ll be able to message your tutor through our industry-leading learning platform.

Flexible Payment Options

Enrol today from £9.99 deposit & spread the cost over 24 months

Learn At Your Own Pace

Study wherever and whenever you want. You’ll have access to your course for two years so you can fit your learning around your other commitments.

Tutor Support Included

Learning remotely doesn’t mean you’re on your own! You’ll be able to message your tutor through our industry-leading learning platform.

Flexible Payment Options

Enrol today from £9.99 deposit & spread the cost over 24 months

Learn At Your Own Pace

Study wherever and whenever you want. You’ll have access to your course for one year so you can fit your learning around your other commitments.

Lines now closed
- Click here to Request a Callback

Children and Computers

Get in touch with us and we’ll call you back
Get in touch with us and we’ll call you back
OUR PASS RATE
Teaching & Education (National Average 73.8%)
79.3%
  • SALE Savings End Midnight Tuesday 17th December
  • SALE Savings End Midnight Tuesday 17th December

Children and Computers

Computers, once the property of relatively few, are now common in many homes. It is only natural that as parents we want to provide the best opportunities we can for our children.

The problem for many of us is that computers were not part of our childhood and we are not quite sure how to use them in the best possible way to help our children.

Modules

UNIT ONE: INTRODUCTION

  • Why Computers?
  • Computers in the Home
  • Computers in Education
  • Which Computer?
  • The Unknown Future
  • New Knowledge and Skills

UNIT TWO: AGES ONE TO TWO

  • In the Comfort of your Home
  • The Adult Experience
  • Computers through a Child's Eyes
  • All those Buttons Computers are
  • Child's Play
  • Laying down the Foundations
  • Demystifying the Disk
  • Software for Beginners
  • Keeping your Sanity
  • Working with Electricity
  • Safety First
  • Making the Rules

UNIT THREE: AGES TWO TO THREE

  • The Importance of Play
  • Toddlers Typing
  • Mental Development and Language Skills
  • Cause and Effect
  • Moving from Trial and Error to Deliberate Actions
  • Menus and Palettes
  • Software
  • Using Printers
  • Types of Printers
  • Choosing a Printer
  • Playing on the Computer

UNIT FOUR: AGES THREE TO FOUR

  • Consolidating Cause and Effect
  • The Importance of Causality
  • Turning off the Computer
  • The Role of Imitation
  • Cross-Platform Experiences
  • Making their Mark
  • Software

UNIT FIVE: AGES FOUR TO FIVE

  • Logic at Last
  • Understanding Symbols
  • The Formation of Concepts
  • Predicting Responses on Computers
  • A Personal View of the World
  • Matching Software to the Child's View
  • Developing Memory and Recall
  • Concept Development
  • Help from Friends
  • The Need for Explanations
  • The Expanding Universe
  • Changing Technology
  • Mastering the Computer World
  • Greater Complexity and Competency
  • Language Development and Computers
  • The Real and Imagined World
  • Imagination and Computers
  • Different Worlds

UNIT SIX: AGES FIVE TO EIGHT

  • School and Home Computer Use
  • In the Future
  • Increased Attention and Increased Complexity
  • Provide Alternatives
  • Explanations
  • Avoid Anxiety
  • Talking when they Work
  • When Play Becomes Work
  • Going it Alone

UNIT SEVEN: READING, WRITING AND MATHEMATICS

  • Beware the Software
  • Integrated Software for Writing
  • Word Processing Software
  • Little Publishers
  • Collaborative Writing
  • Editing, Design and Importing Graphics
  • Photo CD-ROMS
  • Communicating
  • Reading
  • Graphics, Sound and Text
  • Computer Books and CD-ROMs
  • Mathematics, Space, Measurement and Numbers
  • Drill and Practice Programs
  • Alternatives to the Electronic Textbook

UNIT EIGHT: GAMES

  • Parents' Concerns
  • The Good, the Bad and the Ugly
  • Gender Issues
  • Violence
  • Sporting Games
  • Simulations
  • Integrated Games
  • Attributes of Good Games
  • Copy Protection

UNIT NINE: YOUR ROLE

  • Modelling How to Learn
  • Modelling and Developing Positive Attitudes
  • Service and Support

UNIT TEN: DO-IT-YOURSELF SOFTWARE

  • Use Your Imagination and Theirs
  • Create Your Own Computer Books

Entry Requirements

There is no experience or previous qualifications required for enrolment on this course. It is available to all students, of all academic backgrounds.

All course fees, inclusive of all payment plans including our Premium Credit Limited option, must be settled before certification can be ordered.

*You will have access to the course for 24 months.

At the end of this course successful learners will be given the option to receive a Certificate of Achievement from the Quality Licence Scheme and a Learner Unit Summary (which lists the components the learner has completed as part of the course).

Level 3 Children and Computers Certificate of Achievement

The course has been endorsed under the Quality Licence Scheme. This means that learndirect has undergone an external quality check to ensure that the organisation and the courses it offers, meet defined quality criteria. The completion of this course alone does not lead to a regulated qualification* but may be used as evidence of knowledge and skills gained. The Learner Unit Summary may be used as evidence towards Recognition of Prior Learning if you wish to progress your studies in this subject. To this end the learning outcomes of the course have been benchmarked at Level 3 against level descriptors published by Ofqual, to indicate the depth of study and level of demand/complexity involved in successful completion by the learner.

The course itself has been designed learndirect to meet specific learners’ and/or employers’ requirements which cannot be satisfied through current regulated qualifications. The Quality Licence Scheme endorsement involves robust and rigorous quality audits by external auditors to ensure quality is continually met. A review of courses is carried out as part of the endorsement process.

The Quality Licence Scheme is part of the Skills and Education Group, a charitable organisation that unites education and skills-orientated organisations that share similar values and objectives. With more than 100 years of collective experience, the Skills and Education Group’s strategic partnerships create opportunities to inform, influence and represent the wider education and skills sector.

The Skills and Education Group also includes two nationally recognised awarding organisations; Skills and Education Group Awards and Skills and Education Group Access. Through our awarding organisations we have developed a reputation for providing high-quality qualifications and assessments for the education and skills sector. We are committed to helping employers, organisations and learners cultivate the relevant skills for learning, skills for employment, and skills for life.

Our knowledge and experience of working within the awarding sector enables us to work with training providers, through the Quality Licence Scheme, to help them develop high-quality courses and/or training programmes for the non-regulated market.

*Regulated qualification refers to those qualifications that are regulated by Ofqual / CCEA / Qualification Wales

To view a sample of the Certificate of Achievement, please click here.

  • SALE Savings End Midnight Tuesday 17th December
  • SALE Savings End Midnight Tuesday 17th December

Children and Computers

Computers, once the property of relatively few, are now common in many homes. It is only natural that as parents we want to provide the best opportunities we can for our children.

The problem for many of us is that computers were not part of our childhood and we are not quite sure how to use them in the best possible way to help our children.

Modules

UNIT ONE: INTRODUCTION

  • Why Computers?
  • Computers in the Home
  • Computers in Education
  • Which Computer?
  • The Unknown Future
  • New Knowledge and Skills

UNIT TWO: AGES ONE TO TWO

  • In the Comfort of your Home
  • The Adult Experience
  • Computers through a Child's Eyes
  • All those Buttons Computers are
  • Child's Play
  • Laying down the Foundations
  • Demystifying the Disk
  • Software for Beginners
  • Keeping your Sanity
  • Working with Electricity
  • Safety First
  • Making the Rules

UNIT THREE: AGES TWO TO THREE

  • The Importance of Play
  • Toddlers Typing
  • Mental Development and Language Skills
  • Cause and Effect
  • Moving from Trial and Error to Deliberate Actions
  • Menus and Palettes
  • Software
  • Using Printers
  • Types of Printers
  • Choosing a Printer
  • Playing on the Computer

UNIT FOUR: AGES THREE TO FOUR

  • Consolidating Cause and Effect
  • The Importance of Causality
  • Turning off the Computer
  • The Role of Imitation
  • Cross-Platform Experiences
  • Making their Mark
  • Software

UNIT FIVE: AGES FOUR TO FIVE

  • Logic at Last
  • Understanding Symbols
  • The Formation of Concepts
  • Predicting Responses on Computers
  • A Personal View of the World
  • Matching Software to the Child's View
  • Developing Memory and Recall
  • Concept Development
  • Help from Friends
  • The Need for Explanations
  • The Expanding Universe
  • Changing Technology
  • Mastering the Computer World
  • Greater Complexity and Competency
  • Language Development and Computers
  • The Real and Imagined World
  • Imagination and Computers
  • Different Worlds

UNIT SIX: AGES FIVE TO EIGHT

  • School and Home Computer Use
  • In the Future
  • Increased Attention and Increased Complexity
  • Provide Alternatives
  • Explanations
  • Avoid Anxiety
  • Talking when they Work
  • When Play Becomes Work
  • Going it Alone

UNIT SEVEN: READING, WRITING AND MATHEMATICS

  • Beware the Software
  • Integrated Software for Writing
  • Word Processing Software
  • Little Publishers
  • Collaborative Writing
  • Editing, Design and Importing Graphics
  • Photo CD-ROMS
  • Communicating
  • Reading
  • Graphics, Sound and Text
  • Computer Books and CD-ROMs
  • Mathematics, Space, Measurement and Numbers
  • Drill and Practice Programs
  • Alternatives to the Electronic Textbook

UNIT EIGHT: GAMES

  • Parents' Concerns
  • The Good, the Bad and the Ugly
  • Gender Issues
  • Violence
  • Sporting Games
  • Simulations
  • Integrated Games
  • Attributes of Good Games
  • Copy Protection

UNIT NINE: YOUR ROLE

  • Modelling How to Learn
  • Modelling and Developing Positive Attitudes
  • Service and Support

UNIT TEN: DO-IT-YOURSELF SOFTWARE

  • Use Your Imagination and Theirs
  • Create Your Own Computer Books

Entry Requirements

There is no experience or previous qualifications required for enrolment on this course. It is available to all students, of all academic backgrounds.

All course fees, inclusive of all payment plans including our Premium Credit Limited option, must be settled before certification can be ordered.

*You will have access to the course for 24 months.

Endorsement

At the end of this course successful learners will be given the option to receive a Certificate of Achievement from the Quality Licence Scheme and a Learner Unit Summary (which lists the components the learner has completed as part of the course).

Level 3 Children and Computers Certificate of Achievement

The course has been endorsed under the Quality Licence Scheme. This means that learndirect has undergone an external quality check to ensure that the organisation and the courses it offers, meet defined quality criteria. The completion of this course alone does not lead to a regulated qualification* but may be used as evidence of knowledge and skills gained. The Learner Unit Summary may be used as evidence towards Recognition of Prior Learning if you wish to progress your studies in this subject. To this end the learning outcomes of the course have been benchmarked at Level 3 against level descriptors published by Ofqual, to indicate the depth of study and level of demand/complexity involved in successful completion by the learner.

The course itself has been designed learndirect to meet specific learners’ and/or employers’ requirements which cannot be satisfied through current regulated qualifications. The Quality Licence Scheme endorsement involves robust and rigorous quality audits by external auditors to ensure quality is continually met. A review of courses is carried out as part of the endorsement process.

The Quality Licence Scheme is part of the Skills and Education Group, a charitable organisation that unites education and skills-orientated organisations that share similar values and objectives. With more than 100 years of collective experience, the Skills and Education Group’s strategic partnerships create opportunities to inform, influence and represent the wider education and skills sector.

The Skills and Education Group also includes two nationally recognised awarding organisations; Skills and Education Group Awards and Skills and Education Group Access. Through our awarding organisations we have developed a reputation for providing high-quality qualifications and assessments for the education and skills sector. We are committed to helping employers, organisations and learners cultivate the relevant skills for learning, skills for employment, and skills for life.

Our knowledge and experience of working within the awarding sector enables us to work with training providers, through the Quality Licence Scheme, to help them develop high-quality courses and/or training programmes for the non-regulated market.

*Regulated qualification refers to those qualifications that are regulated by Ofqual / CCEA / Qualification Wales

To view a sample of the Certificate of Achievement, please click here.

OUR PASS RATE
Teaching & Education
79.3%
(National Average 73.8%)
100% online
learning
10 units
10 guided
learning hours

Sign up to our Newsletter

Enrol now Request a callback